WAYS TO IMPROVE DESIGN EDUCATION IN THE CONTEXT OF THE STRATEGY OF DIGITAL TRANSFORMATION OF EDUCATION AND SCIENCE OF UKRAINE
DOI:
https://doi.org/10.31110/2413-1571-2021-032-6-008Keywords:
digitalization, digital transformation, disruptive technologies, higher education, design education, professional training of future designersAbstract
Formulation of the problem. The article considers the digital transformation and its impact on the improvement of modern design education in higher education institutions of Ukraine. The aim of the study is to analyze the digital transformation of education in Ukraine, study the international experience of digital transformation of design education and outline ways to improve Ukrainian design education, taking into account the trend towards digital transformation.
Materials and methods. To solve the tasks in the study comprehensively used general (systemic, instrumental and functional approaches, dialectical and comparative analysis, synthesis and systematization for the study of pedagogical, scientific, technical and methodological literature), special (observation and analysis of educational practice) and general methods (extrapolation). , induction and deduction to draw conclusions) of scientific research, which allowed to study the current state, evaluate the practical results of digital transformation of international design education, identify priority ways to improve Ukrainian design education in the context of digital transformation of education and science and scientifically characterize its potential.
Results. The strategy of digital transformation of education and science of Ukraine provides for the improvement of design education in the following areas: influence on the selection of forms, methods and means of organizing education in the direction of virtualization of the educational process; influence on the content of educational programs of professional training of future designers; use of immersive learning technologies.
Conclusions. The study confirmed that digital educational resources require students to be creative, think critically and be able to flexibly anticipate the results of design in a neoliberal economy. To improve the forms, methods and means of design education, the expediency of using LMS-platforms, webinar services, messengers, e-mail, quick testing and survey services, designers of interactive tasks is substantiated. Given the development of digital technologies in the art field and innovative activities in design practice, cloud services (such as InVision, Figma, Fusion 360, Autodesk Tinkercad, FormIt), the use of QR codes and immersive technologies such as Unity3D, virtual galleries and museums are recommended. The introduction of disruptive technologies in design practice is promising.
Downloads
References
REFERENCES (TRANSLATED AND TRANSLITERATED)
Besarab, S. O., Klymenko, S. M., & Lyushenko, O. I. (2019). Dyzruptyvni innovatsiyi yak drayvery chetvertoyi promyslovoyi revolyutsiyi [Disruptive innovations as drivers of the fourth industrial revolution]. Strategies for Entrepreneurship for Sustainable Development of Small and Medium-Sized Innovative Entrepreneurship : International Conference, Riga : Baltic International Academy, 97–101. https://ir.kneu.edu.ua:443/handle/2010/35683 (in Ukrainian).
Hardabkhadze, I. A. (2019). Kreatyvnistʹ dyzruptyvnykh tekhnolohiy yak trend-faktor upravlinnya stalym rozvytkom posttsyfrovoho suspilʹstva [Creativity of disruptive technologies as a trend factor in managing sustainable development of post-digital society]. Traiektorii staloho rozvytku ukrainskoho suspilstva: osobystist i kulutra : zb. naukovykh dop. V mizhnar. nauk.-prakt. konf. – Trajectories of sustainable development of Ukrainian society: personality and culture: coll. scientific add. V International scientific-practical conf. (pp. 22-26). Mariupol: MSU. http://91.250.23.215/jspui/bitstream/123456789/1402/1/traektorii_stalogo_2019_ch1.pdf (in Ukrainian).
Gilen, P. (2019). Culture and other fundamentalisms. Kharkiv: IST Publishing. (in Ukrainian).
Informatsiyno-analitychna dovidka pro rezulʹtaty opytuvannya shchodo stanu vykorystannya tekhnolohiy dystantsiynoho navchannya u zakladakh vyshchoyi osvity Ukrayiny [Information and analytical information on the results of the survey on the state of use of distance learning technologies in higher education institutions of Ukraine] (2020). Derzhavna sluzhba yakosti osvity Ukrayiny – State Service for Education Quality of Ukraine. https://old.sqe.gov.ua/index.php/uk-ua/hovyny/1214-rezultaty-opytuvannya-shchodo-dystantsiynoho-navchannya-u-zakladakh-vyshchoyi-osvity-v-umovakh-karantynu (in Ukrainian).
Munch, M., & Gilen, P. (2020). Intimacy. Art and education after COVID-19. Kharkiv: IST Publishing. (in Ukrainian).
Natsionalʹna stratehiya Industriyi 4.0. Klyuchovi tekhnolohiyi tsyfrovykh transformatsiy [National Industry Strategy 4.0. Key technologies of digital transformations]. https://industry4-0-ukraine.com.ua (in Ukrainian).
Pro Natsionalʹnu prohramu informatyzatsiyi: Zakon Ukrayiny vid 4 lyutoho 1998 № 74/98-VR [On the National Informatization Program: Law of Ukraine of February 4, 1998 № 74/98-VR]. URL: https://zakon.rada.gov.ua/laws/show/74/98-вр (in Ukrainian).
Proekt Kontseptsiyi tsyfrovoyi transformatsiyi osvity i nauky na period do 2026 roku [Draft Concept of digital transformation of education and science for the period up to 2026]. Ministerstvo osvity i nauky Ukrainy – Ministry of Education and Science of Ukraine. https://mon.gov.ua/ua/news/koncepciya-cifrovoyi-transformaciyi-osviti-i-nauki-mon-zaproshuye-do-gromadskogo-obgovorennya (in Ukrainian).
Smyrna, L. (2021). Dystantsiyna praktyka v mystetsʹkiy osviti [Distance practice in art education]. Richnyy zvit Natsionalʹnoho ahent·stva iz zabezpechennya yakosti vyshchoyi osvity – Annual report of the National Agency for Quality Assurance in Higher Education / Za zah. red. S. Kvita ta O. Yeremenko. К. : National Agency for Quality Assurance in Higher Education. https://naqa.gov.ua/wp-content/uploads/2021/02/Річний-звіт-2020.pdf (in Ukrainian).
Stan rozvytku dyzaynu v Ukrayini (na prykladi hrafichnoho ta predmetnoho dyzaynu). Zvit za rezulʹtatamy doslidzhennya [The state of design development in Ukraine (on the example of graphic and subject design). Report on the results of the study]. https://uaculture.org/wp-content/uploads/2020/01/232708_analitychnyj-zvit_monitoryng-rozvytku-dyzajnu-v-ukrayini.pdf (in Ukrainian).
Ukrayina 2030E — krayina z rozvynutoyu tsyfrovoyu ekonomikoyu [Ukraine 2030E is a country with a developed digital economy] (2018). Ukrainskyi instytut maibutnoho – Ukrainian Institute of the Future. https://strategy.uifuture.org/kraina-z-rozvinutoyu-cifrovoyu-ekonomikoyu.html (in Ukrainian).
Tsyfrova adzhenda Ukrainy – 2020. Tsyfrovi trendy. Kontseptualni zasady [Digital Agenda of Ukraine - 2020. Digital trends. Conceptual principles]. https://ucci.org.ua/uploads/files/58e78ee3c3922.pdf (in Ukrainian).
Tsyfrova stratehiya Ukrayiny 2020: uspishna intehratsiya krayiny u hlobalʹnyy rynok [Ukraine's Digital Strategy 2020: Successful Integration of the Country into the Global Market] (2017). Novyny ekonomiky i zakonodavstva – Economics and legislation news. https://ckp.in.ua/events/16407 (in Ukrainian).
Chemerys, H., & Briantsev, O. (2021). Dobir prohramnoho zabezpechennya dlya formuvannya tsyfrovoho osvitnʹoho seredovyshcha maybutnikh dyzayneriv v umovakh zmishanoho navchannya [Selection of software for the formation of digital educational environment for future designers in a blended learning environment]. Pedahohika formuvannia tvorchoi osobystosti u vyshchii i zahalnoosvitnii shkolakh: zb. nauk. pr. – Pedagogy of formation of creative personality in higher and general education schools: coll. Science, 76(3), 151-155. Zaporizhzhya : CPU. https://doi.org/10.32840/1992-5786.2021.78.47 (in Ukrainian).
Chemerys, H., & Briantseva, H. (2021). Fronezys yak systemoutvoryuvalʹnyy faktor dyzayn-osvity [Fronesis as a system-forming factor of design education]. Pedahohika formuvannia tvorchoi osobystosti u vyshchii i zahalnoosvitnii shkolakh: zb. nauk. pr. – Pedagogy of formation of creative personality in higher and general education schools: coll. Science, 76 (3), 151-155. Zaporizhzhya : CPU. https://doi.org/10.32840/1992-5786.2021.76-3.27 (in Ukrainian).
Allen, I. E., & Seaman, J. (2013). Changing course: Ten years of tracking online education in the United States. Babson Park, MA: Babson Survey Research Group and Quahog Research Group. http://www.onlinelearningsurvey.com/reports/changingcourse.pdf
Bharadwaj, A., Omar, A. El Sawy, Pavlou, A. Paul, & Venkatraman, N. (2013). Digital Business Strategy: Toward a Next Generation of Insights. MIS Quarterly, 37 (2), 471-482. https://misq.org/misq/downloads/download/editorial/581/
Black, J. (2002). Topsy-turvy teacher-student relationships: An examination of digital multimedia teaching and learning. Dissertation Abstracts International, 63, 6.
Black, J., & Browning, K. (2011). Creativity in Digital Art Education Teaching Practices. Art Education, 64(5), 19–34. https://doi.org/10.1080/00043125.2011.11519140
Browning, K. (2006). Digital applications in elementary visual arts: A case study in Ontario and Newfoundland schools. Canadian Review of Art Education, 33(1), 25–41.
Chemerys, H., Briantsev, O., Briantseva, H., & Vynogradova A. (2021). Combined Capabilities of AR Technology and POP-UP Constructions for Designing Books for Children. Yearbook of Moving Image Studies «Augmented Images: Trilogy of Synthetic Realities II». Marburg : Buechner Verlag.
Chemerys, H., Vynogradova, A., Briantseva, H., & Sharov S. (2021). Strategy for Implementing Immersive Technologies in the Professional Training Process of Future Designers. Journal of Physics: Conference Series, 1933, art. no. 012046. https://doi.org/10.1088/1742-6596/1933/1/012046
Degennaro, A., & Mak, B. (2003). A diffusion model for computer art in education. Journal of Educational Technology Systems, 31(1), 5–18. https://doi.org/10.2190/B69J-FDFR-UKBY-4LEL
Distance education in European higher education (2014). Report 1 (of 3). https://idealprojectblog.files.wordpress.com/2013/11/ideal_report_final.pdf
European Association of Distance Teaching Universities (EADTU). https://eadtu.eu/
Flood, A., & Bamford, A. (2007). Manipulation, simulation, stimulation: The role of art education in the digital age. International Journal of Education through Art, 3(2), 91–102. https://doi.org/10.1386/eta.3.2.91_1
Gregory, D. (2009). Boxes with fire: Wisely integrating learning technologies into the art classroom. Art Education, 62(3), 47–54. https://doi.org/10.1080/00043125.2009.11519020
Gude, O. (2007). Principles of possibility: Considerations for a 21st-century art & culture curriculum. Art Education, 60(1), 6–17. https://doi.org/10.1080/00043125.2007.11651621
Hess, T., Matt, C., Benlian, A., & Wiesböck F. (2016). Options for Formulating a Digital Transformation Strategy. MIS Quarterly Executive, 15(2), 103-119.
Horn, M. (2011). Keynote Speaker. Disruptive Class: How Disruptive Innovation Will Change the Way the World. NBOA, Symposium Report. https://www.nboa.org/HigherLogic/System/DownloadDocumentFile.ashx?DocumentFileKey=e247025f-65d9-4c61-a853-c8c4febe1119
Kane, G. C. (2015). Is Your Business Ready for a Digital Future? MIT Sloan Management, 56(4), 37-44. https://sloanreview.mit.edu/article/is-your-business-ready-for-a-digital-future/
Kane, G. C., Palmer, D., Phillips, A. N., Kiron, D., & Buckley N. (2015). Strategy, not technology, drives digital transformation. MIT Sloan Management. https://sloanreview.mit.edu/projects/strategy-drives-digital-transformation/
Klötzer, Ch., & Pflaum, A. (2017). Toward the Development of a Maturity Model for Digitalization within the Manufacturing Industry’s Supply Chain. Proceedings of the 50th Hawaii International Conference on System Sciences (HICSS) 2017, At Hilton Waikoloa Village, HI, USA, 50, 4210-4219. https://doi.org/10.24251/HICSS.2017.509
LaValle, S. M. (2017). Virtual Reality. Cambridge: Cambridge University Press.
Leonard, L., & Leonard, P. (2006). Leadership for technology integration: Computing the reality. The Alberta Journal of Educational Research, 52(4), 212–224.
Lu, Li-Fen (2005). Preservice art teacher negative attitudes and perceptions of computer-generated art imagery: Recommendations for preservice art education programs. Visual Arts Research, 31(1), 60, 89–102.
Matt, Ch., Hess, T., & Benlian, A. (2015). Digital Transformation Strategies. Business & Information Systems Engineering, 57(5), 339-343. https://doi.org/10.1007/s12599-015-0401-5
Mayo, S. (2007). Implications for art education in the third millennium: Art technology integration. Art Education, 60(3), 45–51. https://doi.org/10.1080/00043125.2007.11651644
Morakanyane, R., Grace, A., & O'Reilly, Ph. (2017). Conceptualizing Digital Transformation in Business Organizations: A Systematic Review of Literature. Proceedings of the 30th Bled eConference Digital Transformation –From Connec2013Ж 2016)ting Things to Transforming Our Lives. Bled, Slovenia. https://doi.org/10.18690/978-961-286-043-1.30
Singh, A., & Hess, T. (2017). How Chief Digital Officers Promote the Digital Transformation of their Companies. MIS Quarterly Executive, 16(1), 1-17.
Snow, Ch. C., Fjeldstad, Ø. D., & Langer, A. M. (2017). Designing the digital organization. Journal of Organization Design, 6, art.no. 7. https://doi.org/10.1186/s41469-017-0017-y
The Education Commission Report (2015). The Learning Generation. https://report.educationcommission.org/the-four-transformations/
Virtual & Augmented Reality Augmented - Understanding the Race for the Next Computing Platform | Goldman Sachs' Jan. 2016. https://www.goldmansachs.com/insights/pages/technology-driving-innovation-folder/virtual-and-augmented-reality/report.pdf
Westerman, G., Bonnet, D., & McAfee, A. (2014). Leading Digital: Turning Technologyinto Business Transformation. Harvard Business Review Press.
Downloads
Published
Issue
Section
Categories
How to Cite
License
Copyright (c) 2022 Ганна Чемерис, Ганна Брянцева, Олександр Брянцев

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
- Authors grant the journal a right of the first publication of the work under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0)that allows others freely to use (read, copy and print) submissions, search content and link to published articles, disseminate their full text and use them for any legitimate non-commercial purposes (i.e. educational or scientific) with the mandatory reference to the article’s authors and initial publication in this journal.
- Original published articles cannot be used by users (exept authors) for commercial purposes or distributed by third-party intermediary organizations for a fee.

