AUGMENTED REALITY IN PHYSICS LESSONS: EXPERIENCE USING PHYSICS LAB AR IN BLENDED LEARNING

Authors

DOI:

https://doi.org/10.31110/fmo2025.v40i5-08

Keywords:

augmented reality, blended learning, physics, educational process

Abstract

Formulation of the problem. Changes in the world of technology, particularly in the fields of augmented and virtual reality, breakthroughs in artificial intelligence, and the transition to blended learning, are forcing educational institutions to adapt their methods and approaches to the educational process. Recent studies have demonstrated that the application of augmented reality (AR) in education presents numerous advantages that positively influence the educational process.

Materials and methods. A set of methods was employed, including analysis, systematization, and synthesis of scholarly sources; a review of scientific publications by both domestic and international researchers; examination of regulatory and policy documents; and reflection on our own professional experience. In particular, a student survey was conducted regarding the application of AR technologies in the educational process, complemented by an analysis of learners’ academic performance before and after the implementation of the study.

Results. Blended learning is a modern pedagogical model that combines classroom teaching with digital technologies, allowing students to study material independently at a time convenient for them. This form of learning facilitates the integration of traditional methods with interactive tools, making the educational process more flexible and allowing students to work at their own pace, thereby increasing their level of independence. For natural science and mathematics subjects, conducting experiments is a key aspect of learning. In blended learning, this is made possible by augmented reality technologies and interactive simulations, particularly for students who are unable to attend face-to-face classes due to various reasons.

Conclusions. The integration of AR into education fosters interactivity, increases learner motivation, and stimulates interest in the learning process. Visualization tools enhance comprehension of complex phenomena, while personalized pathways allow students to work at a pace aligned with their individual needs. Nevertheless, it must be acknowledged that modern students often display a strong dependency on digital devices. To mitigate potential negative impacts on the development of essential soft skills and social competencies, the use of AR and VR should be carefully balanced and applied in moderation.

Downloads

Download data is not yet available.

References

Botuzova, Yu. V. (2024). Mozhlyvosti vykorystannia imersyvnykh tekhnolohii u navchanni matematyky [Possibilities of using immersive technologies in teaching mathematics]. Naukovi zapysky. Seriia: Pedahohichni nauky – Scientific notes. Series: Pedagogical sciences, (212), 14-19. https://doi.org/10.36550/2415-7988-2024-1-212-14-19 (in Ukrainian)

Hryb’iuk, O. (2022). Pedahohichne proektuvannia komponentiv virtualnoi i dopovnenoi realnosti KOMSDN u protsesi doslidnytskoho navchannia uchniv predmetiv pryrodnycho-matematychnoho tsyklu u zakladakh zahalnoi serednoi osvity [Pedagogical design of virtual and augmented reality components of KOMSDN in the process of research teaching of students of natural science and mathematics subjects in secondary education institutions]. Pedahohika formuvannia tvorchoi osobystosti u vyshchii i zahalnoosvitnii shkolakh - Pedagogy of the formation of a creative personality in higher and general education schools, 83, 78-93. (in Ukrainian)

Kontseptsiia Novoi Ukrainskoi shkoly [Concept of the New Ukrainian School]. (2016) URL: https://mon.gov.ua/static-objects/mon/sites/1/zagalna%20serednya/nova-ukrainska-shkola-compressed.pdf (in Ukrainian)

Lytvynova, C.H., Burov, O.Yu., & Semerikov, S.O. (2020). Kontseptualni pidkhody do vykorystannia zasobiv dopovnenoi realnosti v osvitnomu protsesi [Conceptual approaches to the use of augmented reality tools in the educational process]. Suchasni informatsiini tekhnolohii ta innovatsiini metodyky navchannia u pidhotovtsi fakhivtsiv: metodolohiia, teoriia, dosvid, problemy: zbirnyk naukovykh prats – Modern information technologies and innovative teaching methods in the training of specialists: methodology, theory, experience, problems: collection of scientific papers. Vinnytsia: TOV «Druk plius», 55, 46-62. (in Ukrainian)

Salnyk, I., & Fomenko, O. (2023). Imersyvni tekhnolohii v umovakh dystantsiinoho ta zmishanoho navchannia [Immersive technologies in conditions of distance and blended learning]. Fizyka ta osvitni tekhnolohii – Physics and educational technologies, 2, 36–44. https://doi.org/10.32782/pet-2023-2-5 (in Ukrainian)

Soroko, N. (2021). The augmented reality functions to support the steam education at general education institutions. Physical and Mathematical Education, 29(3), 24–30. https://doi.org/10.31110/2413-1571-2021-029-3-004 (in Ukrainian)

Shkliar, L. (2023). Imersyvni tekhnolohii: novyi napriam STEM-osvity [Immersive technologies: a new direction in STEM education]. Pedahohichnyi visnyk Podillia – Pedagogical Bulletin of Podillia, 3, 24-26. (in Ukrainian)

Baptista De Lima, C., Walton, S., & Owen, T. (2022). A critical outlook at augmented reality and its adoption in education. Computers and Education Open, 3, 100103. https://doi.org/10.1016/j.caeo.2022.100103

Bower, M., Howe, C., McCredie, N., Robinson, A., & Grover, D. (2020). Augmented Reality in education–cases, places and potentials. Educational Media International, 51(1), 1-15.

Cen, L., Ruta, D., Al Qassem, L. M. M. S., & Ng, J. (2019). Augmented immersive reality (AIR) for improved learning performance: a quantitative evaluation. IEEE Transactions on Learning Technologies, 13(2), 283-296.

Cevikbas, M., Bulut, N., & Kaiser, G. (2023) Exploring the Benefits and Drawbacks of AR and VR Technologies for Learners of Mathematics: Recent Developments. Systems, 11(244), 1-23.

Fromm, J., Radianti, J., Wehking, C., Stieglitz, S., Majchrzak, T. A., & vom Brocke, J. (2021). More than experience? On the unique opportunities of virtual reality to afford a holistic experiential learning cycle. The Internet and Higher Education, 50, 100804. https://doi.org/10.1016/j.iheduc.2021.100804

Lytvynova, S. G. (2020). Conceptual approaches to the use of augmented reality tools in the educational process. Modern information technologies and innovative teaching methods in thetraining of specialists: methodology, theory, experience, problems, 55, 4662. URL: http://nbuv.gov.ua/UJRN/mitimpt_2020_55_8

Sarigoz, O. (2019). Augmented reality, virtual reality and digital games: a research on teacher candidates. Educational Policy Analysis and Strategic Research, 14(3), 41-63.

Published

28.11.2025

How to Cite

Slobodianyk, O. (2025). AUGMENTED REALITY IN PHYSICS LESSONS: EXPERIENCE USING PHYSICS LAB AR IN BLENDED LEARNING. Physical and Mathematical Education, 40(5), 61-67. https://doi.org/10.31110/fmo2025.v40i5-08